The Flexy.Fun blog
Game architecture.
Piece by piece.
Code, project structure, and builds. Practical ideas for making games from clear, modular parts.
01 / Architecture principles
1 article · 6 coming soonFlexy.Bricks\ToYs
The architectural theory behind the approach: principles and patterns for code, project structure, and builds. The foundation for understanding the practical recommendations in Base, Menu, and Play.
02 / Base
Coming soonBase
Concrete approaches we recommend for the shared foundation of a game. Base supports both Menu and Play: the same state and navigation model connects menu windows and gameplay states.
04 / Play
Articles to comePlay
The architecture of playable systems: independent ToYs, game modes, and the contexts that connect them.
More architecture articles to come.
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