The Flexy.Fun blog

Game architecture.
Piece by piece.

Code, project structure, and builds. Practical ideas for making games from clear, modular parts.

By Jes Obertyukh

01 / Architecture principles

1 article · 6 coming soon

Flexy.Bricks\ToYs

The architectural theory behind the approach: principles and patterns for code, project structure, and builds. The foundation for understanding the practical recommendations in Base, Menu, and Play.

02 / Base

Coming soon

Base

Concrete approaches we recommend for the shared foundation of a game. Base supports both Menu and Play: the same state and navigation model connects menu windows and gameplay states.

04 / Play

Articles to come

Play

The architecture of playable systems: independent ToYs, game modes, and the contexts that connect them.

More architecture articles to come.

Back to topics