
Flow Graph
Description
Inherits from: object
Stores state graph starting from root FlowNode and allows to manipulate it
Each node in graph have parent, firstchild, left and right siblings also history forward and back nodes
So we have 6 axes of freedom here :)
Properties
| Property | Description |
|---|---|
| Flow | Access Service_GameFlow |
| Root | Access RootNode of graph |
Methods
| Method | Description |
|---|---|
| Open ( stageRef ) | Load, Spawn and Open Stage by stageRef |
| Open ( stateRef, callSource ) | Load if not loaded, Spawn if not spawned and Open state by stageRef. callSource to know where to spawn |
| TryGoBack | Try Go Back in history of opened states if current node allows |
| GetParentForSubState | Gets or Opens ParentNode for SubState |