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Flow Graph

Description

Inherits from: object

Stores state graph starting from root FlowNode and allows to manipulate it
Each node in graph have parent, firstchild, left and right siblings also history forward and back nodes
So we have 6 axes of freedom here :)

Properties

PropertyDescription
FlowAccess Service_GameFlow
RootAccess RootNode of graph

Methods

MethodDescription
Open ( stageRef )Load, Spawn and Open Stage by stageRef
Open ( stateRef, callSource )Load if not loaded, Spawn if not spawned and Open state by stageRef. callSource to know where to spawn
TryGoBackTry Go Back in history of opened states if current node allows
GetParentForSubStateGets or Opens ParentNode for SubState