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Game Flow Bootstrap

Description

Inherits from: MonoBehaviour

Entry point script/prefab that bootstraps GameFlow

It spawns Service_Gameflow, start GameStage, additioanl states and target state
Target State is used to fill TestCase DropDawn

All MonoBehaviours on bootstrap prefab will be added into the global context (Handy for boot customization on test scenes)

Component

FieldDescription
Flow ServiceFlow Service Prefab to spawn first on game launch
Start Game StageAssetRef to GameStage to spawn first
Additional StagesOptional. Additional States to spawn into latest spawned Stage
Target StateOptional. Last state to spawn and source of TestCase Dropdown cases