Tools for Unity

Flexy.Tools

Less friction.
More game.

From your first prototype to a growing game. Pick the foundations you need and add useful tools for architecture, interfaces, gameplay, and development.

01 / Base

The foundations of your game.

Core architecture, asset references, game states, UI screens, and persistent settings.

Unity tool

Flexy.Core

Game contexts, binders, composable actions, and shared utilities. The common foundation of the Flexy framework.

  • GameContext
  • Bindings
  • Actions
Unity tool

Flexy.AssetRefs

Reference and load assets or scenes on demand, without starting with Addressables or bundles. Extend the loading backend as your project grows.

  • Asset loading
  • Scene references
  • Open source

Flexy.GameFlow

Structure boot, menus, and gameplay as explicit hierarchical states. Manage scene loading and test individual states in isolation. Pro adds substates, custom state layers, and richer transitions.

  • Game states
  • Scene management
  • Lite & Pro
Unity tool

Flexy.UI Lite

Build and navigate screens, popups, and loaders with standard Unity uGUI. Connect elements visually with binders and test screens in isolation.

  • uGUI
  • Screen navigation
  • Visual binding
Unity tool

Flexy.GameSettings

Define persistent game settings with a small amount of code. Use PlayerPrefs by default, or provide your own storage and setting types.

  • Settings
  • PlayerPrefs
  • Custom storage

03 / Play

Build the gameplay.

Tools and systems for gameplay.

No published packages in this category yet.

04 / Utils

Small tools. Useful every day.

Logging and diagnostics that help you understand what your game is doing.

Unity tool

Flexy.Log

A structured replacement for Unity logging, with allocation-free string interpolation and runtime filtering by file or method.

  • Logging
  • Runtime filters
  • Diagnostics
Unity tool

Flexy.SystemInfo

A ready-to-use UI window with game, build, device, and graphics information. Adapt the code and prefab to your debugging workflow.

  • Device info
  • Build info
  • Debug UI

Built to work together

Find your starting point.

Start with GameFlow Lite for game structure, AssetRefs for on-demand loading, or a complete template to explore how the pieces fit together.