Games · Tools · Ideas

Serious craft.
Flexible thinking.
More fun.

We make games, build tools for game developers, and share the thinking behind both.

Independent game & tools developmentSimple by design. Flexible by nature.

01 / Blog

The thinking
behind the game.

A place for the ideas, decisions, and lessons that shape how we make games.

Clean Architecture context rings: OS, .NET, Unity, Game and Boot

Game development

From idea
to release.

Articles by Jes Obertyukh on making games: gameplay, tools, UI, project structure, and builds. Architecture is covered in the Flexy.Bricks\ToYs section.

Explore the blog

Courses on designing and building games are on the way.

02 / Flexy.Tools

Flexible tools.
For fun games.

Reusable foundations for Unity, so you can spend more time making your game.

Browse all tools
Flexy.Tools

Unity tools

Simple foundations.
More possibilities.

From asset loading and game states to UI and persistent settings. Reusable building blocks that let you spend more time making your game.

Explore all tools

Complex things deserve simple, elegant solutions.

03 / Flexy.Templates

Complete games.
Your next starting point.

Playable Unity projects to explore, customize, and make your own.

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FlexyTT.Minesweeper Unity game template

Unity game templates

Open it. Build it.
Make it yours.

Start with Minesweeper, Barley-Break, or the GameFlow showcase. Explore complete game loops, menus, and scene management in working projects.

Explore Flexy.Templates

Free and paid templates. Built with Flexy.Tools.

04 / Games

Something fun
is taking shape.

Games are where our ideas become something you can play.

Metroidvania concept art: a lone figure beneath a vast stone formation with a golden light at its heart

In development

A metroidvania
in the making.

A glimpse of the world we’re building. Our metroidvania is in development, with more to share as it takes shape.

Concept art · Title to be announced.

05 / Behind Flexy.Fun

Craft, curiosity.
And a little Flexie.

Flexy.Fun brings together game development, tools, and the ideas that connect them.

Behind it is Jes Obertyukh — a game developer working across game architecture, networking, rendering, and technical leadership since 2007. The same hands-on experience informs our games, tools, and future learning materials.

Meet Jes & explore the experience